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Version: 3.4.x

Commands

🗳️▪ Parameters​

Commands have parameters (arguments) that you may need to specify for them to work.

  • [param]: optional parameter
  • <param>: required parameter

📜▪ Command List​

Browse all the commands by categories. See information such as description, parameters, and permissions required to use the command.

Abilities​

/fly​

helpfulcommands.command.abilities.fly

Toggle flying for target(s)

/fly [target(s)] [state]

Parameters
  • target(s): player(s)
  • state: boolean(true/false). If not specified, flying will be toggled for each target (can fly -> can't fly; can't fly -> can fly)

/god​

helpfulcommands.command.abilities.god

Toggle invulnerability for target(s)

/god [target(s)] [state]

Parameters
  • target(s): player(s)
  • state: boolean(true/false). If not specified, invulnerability will be toggled for each target (invulnerable -> vulnerable; vulnerable -> invulnerable)

Entities and Players​

/dmg​

helpfulcommands.command.entities.dmg

An improved version of Minecraft's /damage command. Supports multiple targets, including entities.

/dmg <target(s)> <amount> <damageType> [at] <vector3>
/dmg <target(s)> <amount> <damageType> [by] <entity> [from] <entity>

Parameters
  • target(s): entity(-ies)
  • amount: how much damage will be dealt (in half-hearts)
  • damageType: same as in base /damage command, damage type
  • vector3: coordinates (x, y, z)

/extinguish​

helpfulcommands.command.entities.extinguish

Extinguish target(s)

/extinguish [target(s)]

Parameters
  • target(s): entity(-ies)

/feed​

helpfulcommands.command.entities.feed

Feed and saturate target(s)

/feed [target(s)]

Parameters
  • target(s): player(s)

/gm​

helpfulcommands.command.entities.gm

Change game mode for target(s)

/gm <gameMode> [target(s)]

Parameters
  • gameMode: a/c/s/sp
  • target(s): player(s)

/hat​

helpfulcommands.command.entities.hat

Put any item on your or the other player's head

/hat [target(s)] [item]

Parameters
  • target(s): player(s)
  • item: if empty, an item in your main hand will be used; if minecraft:air, current hat will be removed

/heal​

helpfulcommands.command.entities.heal

Restore health for target(s)

/heal [target(s)] [amount]

Parameters
  • target(s): entity(-ies)
  • amount: how many half-hearts will be healed (so the final number of healed hearts is amount divided by 2). If 0, the target will be healed completely

/ignite​

helpfulcommands.command.entities.ignite

Set target(s) on fire for a specified number of seconds

/ignite <target(s)> <duration>

Parameters
  • target(s): entity(-ies)
  • duration: time to burn (in seconds)

/invsee​

helpfulcommands.command.entities.invsee

View and edit other player's inventory

/invsee <target>

Parameters
  • target(s): other player

Teleportation​

/back​

helpfulcommands.command.teleportation.back

Get or teleport to your last death position

/back [action]

Parameters
  • action: get to print the coordinates to chat. tp to teleport to the position

/dimension​

helpfulcommands.command.teleportation.dimension

Get or switch dimension for target(s)

/dimension get [target(s)]
/dimension set <newDimension> [target(s)]

Parameters
  • newDimension: dimension to teleport to
  • target(s): entity(-ies)

/home​

helpfulcommands.command.teleportation.home

Set, get, or teleport to your Home position

/home [action]

Parameters
  • action: set to update the home position. get to print the coordinates to chat. tp to teleport to the position

/jump​

helpfulcommands.command.teleportation.jump

Teleport to the block you are looking at, or in the direction of your cursor at a given distance

/jump [distance] [checkForBlocks]

Parameters
  • distance: how far you will be teleported. If not specified, you will be teleported to the block you are looking at
  • checkForBlocks: boolean(true/false). If true and distance is given, it will check for blocks in the way; if there are, it will teleport you to the block, even if the given distance is greater than the final teleport distance. The default is false, which means it will just teleport you forward at the specified distance

/spawn​

helpfulcommands.command.teleportation.spawn

Teleport to your or the world's spawn point

/spawn <player> [target] [action]
/spawn <world> [action]

Parameters
  • player: your own spawn point
  • world: world spawn
  • target: player
  • action: get to print the coordinates to chat. tp to teleport to the spawn

Time​

/day​

helpfulcommands.command.time.day

Set the time to Day

/day

/night​

helpfulcommands.command.time.night

Set the time to Night

/night

World​

/explosion​

helpfulcommands.command.world.explosion

Create an explosion at the block you are looking at, or in the direction of your cursor at a given distance with a given power

/explosion <power> [distance]

Parameters
  • power: how powerful the explosion will be
  • distance: how far away from you the explosion will be created. If not specified, it will be created near the block you are looking at

/killitems​

helpfulcommands.command.world.killitems

Kill all the items lying on the ground nearby

/killitems [range] [filter]

Parameters
  • range: range in blocks within which items will be detected and removed. If not specified, the value defaults to the killitemsRangeLimit config value divided by 2 (but it will never be less than 1)
  • filter: item

/lightning​

helpfulcommands.command.world.lightning

Strike a lightning bolt at the block you are looking at, or in the direction of your cursor at a given distance

/lightning [distance]

Parameters
  • distance: how far away from you the lightning will spawn. If not specified, it will spawn near the block you are looking at

Utility​

/rename​

helpfulcommands.command.utility.rename

Rename an item in your main hand

/rename [newName]

Parameters
  • newName: new name for the item. If not specified, a set custom name will be removed

/repair​

helpfulcommands.command.utility.repair

Repair an item in the main hand of the target(s)

/repair [target(s)]

Parameters
  • target(s): player(s)

Social & Fun​

/coinflip​

helpfulcommands.command.social.coinflip

Heads or Tails?

/coinflip <heads/tails>