Commands
🗳️▪ Parameters
Commands have parameters (arguments) that you may need to specify for them to work.
[param]: optional parameter<param>: required parameter
📜▪ Command List
Browse all the commands by categories. See information such as description, parameters, and permissions required to use the command.
Abilities
/fly
helpfulcommands.command.abilities.fly
Toggle flying for target(s)
/fly [target(s)] [state]Parameters
target(s): player(s)state: boolean(true/false). If not specified, flying will be toggled for each target (can fly -> can't fly; can't fly -> can fly)
/god
helpfulcommands.command.abilities.god
Toggle invulnerability for target(s)
/god [target(s)] [state]Parameters
target(s): player(s)state: boolean(true/false). If not specified, invulnerability will be toggled for each target (invulnerable -> vulnerable; vulnerable -> invulnerable)
Entities and Players
/dmg
helpfulcommands.command.entities.dmg
An improved version of Minecraft's /damage command. Supports multiple targets, including entities.
/dmg <target(s)> <amount> <damageType> [at] <vector3>
/dmg <target(s)> <amount> <damageType> [by] <entity> [from] <entity>Parameters
target(s): entity(-ies)amount: how much damage will be dealt (in half-hearts)damageType: same as in base /damage command, damage typevector3: coordinates (x, y, z)
/extinguish
helpfulcommands.command.entities.extinguish
Extinguish target(s)
/extinguish [target(s)]Parameters
target(s): entity(-ies)
/feed
helpfulcommands.command.entities.feed
Feed and saturate target(s)
/feed [target(s)]Parameters
target(s): player(s)
/gm
helpfulcommands.command.entities.gm
Change game mode for target(s)
/gm <gameMode> [target(s)]Parameters
gameMode: a/c/s/sptarget(s): player(s)
/hat
helpfulcommands.command.entities.hat
Put any item on your or the other player's head
/hat [target(s)] [item]Parameters
target(s): player(s)item: if empty, an item in your main hand will be used; if minecraft:air, current hat will be removed
/heal
helpfulcommands.command.entities.heal
Restore health for target(s)
/heal [target(s)] [amount]Parameters
target(s): entity(-ies)amount: how many half-hearts will be healed (so the final number of healed hearts is amount divided by 2). If 0, the target will be healed completely
/ignite
helpfulcommands.command.entities.ignite
Set target(s) on fire for a specified number of seconds
/ignite <target(s)> <duration>Parameters
target(s): entity(-ies)duration: time to burn (in seconds)
/invsee
helpfulcommands.command.entities.invsee
View and edit other player's inventory
/invsee <target>Parameters
target(s): other player
Teleportation
/back
helpfulcommands.command.teleportation.back
Get or teleport to your last death position
/back [action]Parameters
action: get to print the coordinates to chat. tp to teleport to the position
/dimension
helpfulcommands.command.teleportation.dimension
Get or switch dimension for target(s)
/dimension get [target(s)]
/dimension set <newDimension> [target(s)]Parameters
newDimension: dimension to teleport totarget(s): entity(-ies)
/home
helpfulcommands.command.teleportation.home
Set, get, or teleport to your Home position
/home [action]Parameters
action: set to update the home position. get to print the coordinates to chat. tp to teleport to the position
/jump
helpfulcommands.command.teleportation.jump
Teleport to the block you are looking at, or in the direction of your cursor at a given distance
/jump [distance] [checkForBlocks]Parameters
distance: how far you will be teleported. If not specified, you will be teleported to the block you are looking atcheckForBlocks: boolean(true/false). If true and distance is given, it will check for blocks in the way; if there are, it will teleport you to the block, even if the given distance is greater than the final teleport distance. The default is false, which means it will just teleport you forward at the specified distance
/spawn
helpfulcommands.command.teleportation.spawn
Teleport to your or the world's spawn point
/spawn <player> [target] [action]
/spawn <world> [action]Parameters
player: your own spawn pointworld: world spawntarget: playeraction: get to print the coordinates to chat. tp to teleport to the spawn
Time
/day
helpfulcommands.command.time.day
Set the time to Day
/day
/night
helpfulcommands.command.time.night
Set the time to Night
/night
World
/explosion
helpfulcommands.command.world.explosion
Create an explosion at the block you are looking at, or in the direction of your cursor at a given distance with a given power
/explosion <power> [distance]Parameters
power: how powerful the explosion will bedistance: how far away from you the explosion will be created. If not specified, it will be created near the block you are looking at
/killitems
helpfulcommands.command.world.killitems
Kill all the items lying on the ground nearby
/killitems [range] [filter]Parameters
range: range in blocks within which items will be detected and removed. If not specified, the value defaults to the killitemsRangeLimit config value divided by 2 (but it will never be less than 1)filter: item
/lightning
helpfulcommands.command.world.lightning
Strike a lightning bolt at the block you are looking at, or in the direction of your cursor at a given distance
/lightning [distance]Parameters
distance: how far away from you the lightning will spawn. If not specified, it will spawn near the block you are looking at
Utility
/rename
helpfulcommands.command.utility.rename
Rename an item in your main hand
/rename [newName]Parameters
newName: new name for the item. If not specified, a set custom name will be removed
/repair
helpfulcommands.command.utility.repair
Repair an item in the main hand of the target(s)
/repair [target(s)]Parameters
target(s): player(s)
Social & Fun
/coinflip
helpfulcommands.command.social.coinflip
Heads or Tails?
/coinflip <heads/tails>